{"@context":"https://schema.org","@type":"NewsArticle","generatedAt":"2026-09-22T08:01:03.019Z","headline":"Paint.NET 作者 Rick Brewster 谈用 Claude 重写 Direct2D 使软件可运行于 WINE","description":"Simon Willison 引述 Paint.NET 作者 Rick Brewster 的话：Direct2D 一直是 Paint.NET 在 WINE 上运行的最大障碍。","url":"https://www.aioga.com/news/cmtjpuer001wnro4d8173mplb/","mainEntityOfPage":"https://www.aioga.com/news/cmtjpuer001wnro4d8173mplb/","datePublished":"2026-09-02T05:50:57.000Z","dateModified":"2026-09-02T05:50:57.000Z","inLanguage":"zh-CN","publisher":{"@type":"NewsMediaOrganization","name":"Aioga","url":"https://www.aioga.com"},"citation":["https://simonwillison.net/2026/Sep/2/rick-brewster","https://aihot.virxact.com/items/cmtjpuer001wnro4d8173mplb"],"canonicalUrl":"https://www.aioga.com/news/cmtjpuer001wnro4d8173mplb/","directAnswer":{"@type":"Answer","text":"Simon Willison 引述 Paint.NET 作者 Rick Brewster 称，Direct2D 一直是 Paint.NET 在 WINE 上运行的最大障碍。Paint.NET 现加入一套内部、从头编写并通过洁净室方式逆向实现的 Direct2D 重写版本，在使用“/wine”参数时启用。","url":"https://www.aioga.com/news/cmtjpuer001wnro4d8173mplb/","dateCreated":"2026-09-02T05:50:57.000Z","author":{"@type":"Organization","@id":"https://www.aioga.com/authors/aioga-editorial/#editorial-team","name":"Aioga Editorial Team","url":"https://www.aioga.com/authors/aioga-editorial/"}},"evidence":[{"@type":"CreativeWork","name":"Simon Willison 博客 source article","url":"https://simonwillison.net/2026/Sep/2/rick-brewster","datePublished":"2026-09-02T05:50:57.000Z","provider":{"@type":"Organization","name":"Simon Willison 博客","url":"https://simonwillison.net/2026/Sep/2/rick-brewster"}},{"@type":"CreativeWork","name":"AIHot archive record","url":"https://aihot.virxact.com/items/cmtjpuer001wnro4d8173mplb","datePublished":"2026-09-02T05:50:57.000Z","provider":{"@type":"Organization","name":"AIHot","url":"https://aihot.virxact.com/items/cmtjpuer001wnro4d8173mplb"}}],"aggregationSource":"Simon Willison 博客","originalPublisher":{"name":"Simon Willison 博客","url":"https://simonwillison.net/2026/Sep/2/rick-brewster"},"geoDeepAnswer":null,"article":{"id":"cmtjpuer001wnro4d8173mplb","slug":"cmtjpuer001wnro4d8173mplb","url":"https://www.aioga.com/news/cmtjpuer001wnro4d8173mplb/","title":"Paint.NET 作者 Rick Brewster 谈用 Claude 重写 Direct2D 使软件可运行于 WINE","title_en":"","summary":"Simon Willison 引述 Paint.NET 作者 Rick Brewster 的话：Direct2D 一直是 Paint.NET 在 WINE 上运行的最大障碍。","source":"Simon Willison 博客","sourceUrl":"https://simonwillison.net/2026/Sep/2/rick-brewster","aiHotUrl":"https://aihot.virxact.com/items/cmtjpuer001wnro4d8173mplb","publishedAt":"2026-09-02T05:50:57.000Z","category":"行业动态","score":58,"selected":false,"articleBody":["Direct2D has always been the biggest hurdle for Paint.NET on WINE, and it's clear that it will never be completed enough for Paint.NET's use. And I can't just \"disable\" the use of Direct2D. So, instead, Paint.NET now has an internal, from-scratch, clean-room reverse-engineered rewrite of Direct2D that it uses on WINE (triggered by using /wine ). It lives in PaintDotNet.Windows.Direct2D1.Managed.dll . This was written by our good friend Claude：https://claude.ai/, without whom this would NOT have been possible and would NEVER have happened. [...]","Most of this code is, as they say, \"vibe coded.\" By that I mean that it has not been thoroughly reviewed, it's more \"trust me bro\" style. I cannot possibly review 180,000 lines of code, it's just way way way too much. For reference, the rest of Paint.NET is about 700,000 lines of code and I've been working on it for over 20 years. [...]","At times, Claude was working with the fury of 10 freshly unshackled Einstein genius-level 10x coders. And other times ... well, not so much. I had to babysit Claude quite a bit to make sure it did resource management correctly (for awhile it just wasn't doing the COM equivalent of AddRef() for reference counted objects, oops). I had to slap it a few times when I found some really bad design or architecture decisions. And I was also impressed at some rather clever and tireless reverse engineering work it did to figure out all the formulas needed for implementing Direct2D's built-in effects library.","&mdash; Rick Brewster：https://forums.paint.net/topic/134563-🍷-extremely-experimental-winelinux-support-how-to-get-started/, author of Paint.NET","This is a quotation collected by Simon Willison, posted on 2nd September 2026：/2026/Sep/2/."],"articleImages":[],"mediaStatus":"none","articleBodyZh":["Direct2D 一直是 WINE 上 Paint.NET 最大的障碍，显然它永远无法完善到 Paint.NET 的使用范围。我也不能简单地“禁用”Direct2D。所以，Paint.NET 现在有一个内部、从零开始、在洁净室逆向工程中重写的 Direct2D，它用在 WINE 上（触发于 /wine ）。它活在PaintDotNet.Windows.Direct2D1.Managed.dll中。这篇文章是我们的好朋友 Claude：https：//claude.ai/ 写的，没有他，这一切都不可能，也绝不会发生。[...]","这些代码大多是“氛围编码”，俗话说的。我的意思是它们没有被彻底审查，更像是“相信我兄弟”的风格。我根本无法审查18万行代码，实在太多了。供参考，剩下的大约70万行代码 Paint.NET 我已经做了20多年。[...]","有时，Claude 正与十个刚解束的爱因斯坦天才 10x 编程员一起工作。但有时......嗯，就没那么多了。我不得不对 Claude 做不少照看，确保它能正确管理资源（有一阵子它没能像 COM 版的 AddRef（） 那样做引用计数对象，哎呀）。当我发现一些非常糟糕的设计或架构决策时，我不得不扇了它几次耳光。我也对它做的聪明且不知疲倦的逆向工程工作印象深刻，他们用来弄清实现 Direct2D 内置特效库所需的所有公式。","— Rick Brewster：https://forums.paint.net/topic/134563-🍷-极端实验性的 Wine/Linux 支持——入门指南，Paint.NET 作者","这是西蒙·威利森于2026年9月2日收集的引言：/2026/9月2日/。"],"translationStatus":"translated","bodyOrigin":"source-page","editorial":{"summary":"Simon Willison 引述 Paint.NET 作者 Rick Brewster 称，Direct2D 一直是 Paint.NET 在 WINE 上运行的最大障碍。Paint.NET 现加入一套内部、从头编写并通过洁净室方式逆向实现的 Direct2D 重写版本，在使用“/wine”参数时启用。","background":"Brewster 表示，WINE 中的 Direct2D 无法完成到满足 Paint.NET 使用需求的程度，且不能简单停用。相关实现位于 PaintDotNet.Windows.Direct2D1.Managed.dll，约有 18 万行代码，尚未经过彻底审查，资源管理等部分曾需要人工纠正。","viewpoint":"Aioga 判断：该案例体现出，生成式工具可以参与大型兼容性实现，但代码规模、架构决策和资源管理仍带来显著审查负担；来源中的表述不足以证明实现已经稳定或适合普遍采用。","implications":"可能影响：Paint.NET 在 WINE 上获得了一条新的实验性 Direct2D 实现路径，但这不代表 WINE 的 Direct2D 已被完整解决，也不足以据此判断软件兼容性、可靠性或后续维护结果。","nextStep":"后续观察：建议关注该实现是否经过更充分的代码审查，以及 Paint.NET 作者后续是否披露其在 WINE 环境中的实际运行表现、问题修复和支持范围。","evidenceRefs":["title","summary","articleBody","source"],"status":"published","aiGenerated":true,"autoApproved":true,"generatedBy":"aioga-editorial:gpt-5.6-sol","reviewedBy":"aioga-editorial-review:gpt-5.6-sol","generatedAt":"2026-09-02T06:48:07.937Z","sourceHash":"ef29e24e55b1460f","review":{"approved":true,"groundedness":94,"clarity":92,"duplicationRisk":18,"blockingIssues":[],"notes":["“约 18 万行代码”与来源中的 180,000 lines 一致。","“显著审查负担”属于基于原文所述未充分审查、资源管理修正和架构调整的合理概括；已放在 viewpoint 中，没有冒充来源事实。","“实验性”可由所引论坛链接标题中的“Extremely Experimental”得到支持。"]},"validation":{"passed":true,"mode":"ai-auto","revisions":0,"checks":["schema","length","source-attribution","editorial-labels","inference-boundary","low-source-overlap","no-html","independent-ai-review"]}},"tags":["行业动态","Simon Willison 博客"],"translations":{"zh-CN":{"title":"Paint.NET 作者 Rick Brewster 谈用 Claude 重写 Direct2D 使软件可运行于 WINE","summary":"Simon Willison 引述 Paint.NET 作者 Rick Brewster 的话：Direct2D 一直是 Paint.NET 在 WINE 上运行的最大障碍。","category":"行业动态","source":"Simon Willison 博客","aggregationSource":"Simon Willison 博客","pageTitle":"Paint.NET 作者 Rick Brewster 谈用 Claude 重写 Direct2D 使软件可运行于 WINE - 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Aioga AI News","description":"Simon Willison quotes Paint.NET author Rick Brewster saying that Direct2D has always been the biggest obstacle for running Paint.NET on WINE.","url":"https://www.aioga.com/en/news/cmtjpuer001wnro4d8173mplb/","contentTranslated":true,"sourceHash":"23093f4b23eeba40","translatedAt":"2026-09-02T06:43:07.692Z"},"ja":{"title":"Paint.NET 著者のリック・ブルースターが、ClaudeでDirect2Dを書き直してWINE上でソフトウェアを動かすことについて語っています","summary":"サイモン・ウィリソンは著者リック・ブルースター Paint.NET 引用しています。「Direct2Dは常にWINEで Paint.NET を運営する上で最大の障害でした。","category":"業界動向","source":"Simon Willison 博客","aggregationSource":"Simon Willison 博客","pageTitle":"Paint.NET 著者のリック・ブルースターが、ClaudeでDirect2Dを書き直してWINE上でソフトウェアを動かすことについて語っています - Aioga AIニュース","description":"サイモン・ウィリソンは著者リック・ブルースター Paint.NET 引用しています。「Direct2Dは常にWINEで Paint.NET を運営する上で最大の障害でした。","url":"https://www.aioga.com/ja/news/cmtjpuer001wnro4d8173mplb/","contentTranslated":true,"sourceHash":"23093f4b23eeba40","translatedAt":"2026-09-02T06:43:09.501Z"},"ko":{"title":"Paint.NET 저자 Rick Brewster, Claude로 Direct2D 재작성해 WINE에서 실행 가능하도록 논의","summary":"Simon Willison은 Paint.NET 저자 Rick Brewster의 말을 인용하며, Direct2D가 WINE에서 Paint.NET 실행에 가장 큰 장애물이라고 전했다.","category":"업계 동향","source":"Simon Willison 博客","aggregationSource":"Simon Willison 博客","pageTitle":"Paint.NET 저자 Rick Brewster, Claude로 Direct2D 재작성해 WINE에서 실행 가능하도록 논의 - 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Aioga أخبار الذكاء الاصطناعي","description":"استشهد سايمون ويلسون بكلمات مؤلف Paint.NET ريك بروستر: كانت Direct2D دائمًا أكبر عقبة أمام تشغيل Paint.NET على WINE.","url":"https://www.aioga.com/ar/news/cmtjpuer001wnro4d8173mplb/","contentTranslated":true,"sourceHash":"23093f4b23eeba40","translatedAt":"2026-09-02T06:43:41.075Z"},"hi":{"title":"Paint.NET लेखक रिक ब्रूस्टर ने वाइन पर सॉफ्टवेयर चलाने के लिए क्लाउड के साथ डायरेक्ट 2 डी को फिर से लिखने के बारे में बात की","summary":"साइमन विलिसन ने Paint.NET लेखक रिक ब्रूस्टर को उद्धृत किया: WINE पर चलने वाले Paint.NET के लिए Direct2D हमेशा सबसे बड़ी बाधा रही है।","category":"行业动态","source":"Simon Willison 博客","aggregationSource":"Simon Willison 博客","pageTitle":"Paint.NET लेखक रिक ब्रूस्टर ने वाइन पर सॉफ्टवेयर चलाने के लिए क्लाउड के साथ डायरेक्ट 2 डी को फिर से लिखने के बारे में बात की - Aioga AI समाचार","description":"साइमन विलिसन ने Paint.NET लेखक रिक ब्रूस्टर को उद्धृत किया: WINE पर चलने वाले Paint.NET के लिए Direct2D हमेशा सबसे बड़ी बाधा रही है।","url":"https://www.aioga.com/hi/news/cmtjpuer001wnro4d8173mplb/","contentTranslated":true,"sourceHash":"23093f4b23eeba40","translatedAt":"2026-09-02T06:43:42.944Z"},"it":{"title":"Rick Brewster, autore di Paint.NET, parla dell'uso di Claude per riscrivere Direct2D e rendere il software eseguibile su WINE","summary":"Simon Willison cita le parole di Rick Brewster, autore di Paint.NET: Direct2D è sempre stato il maggiore ostacolo per far funzionare Paint.NET su WINE.","category":"行业动态","source":"Simon Willison 博客","aggregationSource":"Simon Willison 博客","pageTitle":"Rick Brewster, autore di Paint.NET, parla dell'uso di Claude per riscrivere Direct2D e rendere il software eseguibile su WINE - 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