{"@context":"https://schema.org","@type":"NewsArticle","generatedAt":"2026-10-23T14:00:52.015Z","headline":"Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎，迈向与 AI 共同开发游戏的未来","description":"Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI 共同创造游戏的未来”。Capcom 此前表示不会在游戏中使用 AI 生成素材，而是把 AI 用于提升开发效率，应对《生化危机》级别规模下简单任务也极耗时的挑战。","url":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","mainEntityOfPage":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","datePublished":"2026-10-03T16:49:10.000Z","dateModified":"2026-10-03T16:49:10.000Z","inLanguage":"zh-CN","publisher":{"@type":"NewsMediaOrganization","name":"Aioga","url":"https://www.aioga.com"},"citation":["https://www.theverge.com/games/1004418/capcom-ai-game-development","https://aihot.news/items/p04vv49kff4jotyhow3fwu9gr"],"canonicalUrl":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","directAnswer":{"@type":"Answer","text":"Aioga 编辑摘要：Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI Aioga 将其归入「行业动态」方向，重点关注它对真实使用和行业竞争的影响。","url":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","dateCreated":"2026-10-03T16:49:10.000Z","author":{"@type":"Organization","@id":"https://www.aioga.com/authors/aioga-editorial/#editorial-team","name":"Aioga Editorial Team","url":"https://www.aioga.com/authors/aioga-editorial/"}},"evidence":[{"@type":"CreativeWork","name":"The Verge source article","url":"https://www.theverge.com/games/1004418/capcom-ai-game-development","datePublished":"2026-10-03T16:49:10.000Z","provider":{"@type":"Organization","name":"The Verge","url":"https://www.theverge.com/games/1004418/capcom-ai-game-development"}},{"@type":"CreativeWork","name":"AIHot archive record","url":"https://aihot.news/items/p04vv49kff4jotyhow3fwu9gr","datePublished":"2026-10-03T16:49:10.000Z","provider":{"@type":"Organization","name":"AIHot","url":"https://aihot.news/items/p04vv49kff4jotyhow3fwu9gr"}}],"aggregationSource":"The Verge：AI","originalPublisher":{"name":"The Verge","url":"https://www.theverge.com/games/1004418/capcom-ai-game-development"},"geoDeepAnswer":null,"article":{"id":"p04vv49kff4jotyhow3fwu9gr","slug":"p04vv49kff4jotyhow3fwu9gr","url":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","title":"Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎，迈向与 AI 共同开发游戏的未来","title_en":"","summary":"Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI 共同创造游戏的未来”。Capcom 此前表示不会在游戏中使用 AI 生成素材，而是把 AI 用于提升开发效率，应对《生化危机》级别规模下简单任务也极耗时的挑战。","source":"The Verge：AI","sourceUrl":"https://www.theverge.com/games/1004418/capcom-ai-game-development","aiHotUrl":"https://aihot.news/items/p04vv49kff4jotyhow3fwu9gr","publishedAt":"2026-10-03T16:49:10.000Z","category":"行业动态","score":58,"selected":false,"articleBody":["Capcom’s Pragmata might be all about the horrors of AI：/games/894610/capcom-pragmata-ai-preview-interview, but in practice the studio doesn’t seem so down on the tech：https://www.polygon.com/capcom-ai-re-engine-statement-2026/. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation：https://gamebiz.jp/news/433531 with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”","Capcom has said previously that it will not use AI-generated assets：https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s：https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai translation."],"articleImages":[{"sourceUrl":"https://platform.theverge.com/wp-content/uploads/sites/2/2025/02/TERRENCE_BLURPLE.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2400","alt":"Terrence O'Brien","afterParagraph":1,"url":"/media/articles/p04vv49kff4jotyhow3fwu9gr/eefd094a1743f180.webp"}],"mediaStatus":"ok","articleBodyZh":["卡普空的《Pragmata》可能完全是关于人工智能的恐怖：https://www.polygon.com/capcom-pragmata-ai-preview-interview，但实际上工作室似乎并没有对这项技术持悲观态度：https://www.polygon.com/capcom-ai-re-engine-statement-2026/。在卡普空公开会议 RE: 2026 上，程序员石田聪举办了一场演讲：https://gamebiz.jp/news/433531，题目冗长：“REX 项目的前景与未来，为下一代进一步发展 RE 引擎。”在演讲中，他阐述了制作像生化危机这样规模的游戏时工作室面临的挑战，这些挑战会使即使是简单的任务也极其耗时。石田表示的解决方案是“将人工智能技术成功整合到开发工作流程中”。","卡普空此前表示，它不会在游戏中使用 AI 生成的素材：https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient，而是会专注于利用该技术提高开发效率。石田的评论似乎与此一致，但确实似乎为更广泛的使用留下了空间。根据 IGN 的翻译：https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai，他提出了一项计划，逐步将 RE 引擎慢慢转变为“AI 生成的游戏引擎”，并朝着“与 AI 共同创作游戏的未来”迈进。"],"translationStatus":"translated","bodyOrigin":"source-page","editorial":{"summary":"Aioga 编辑摘要：Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI Aioga 将其归入「行业动态」方向，重点关注它对真实使用和行业竞争的影响。","background":"背景分析：公司与行业类动态需要放在竞争格局、商业化路径、资本信号和监管环境中观察，单条公告不能代表最终结果。","viewpoint":"Aioga 判断：这条动态更适合作为行业观察信号，当前信息足以建立线索，但不足以推导长期结论。","implications":"影响分析：对相关团队而言，短期应先核对来源、可用范围和实际成本，再判断是否值得接入或跟进。","nextStep":"后续观察：继续观察官方文件、合作落地、收入或用户信号、竞品动作和监管后续。","evidenceRefs":["title","summary","articleBody"],"confidence":"medium","status":"published","aiGenerated":false,"autoApproved":true,"generatedBy":"rule-safe-fallback","generatedAt":"2026-10-23T14:07:24.880Z","sourceHash":"dc2c0d7dd692053b","validation":{"passed":true,"mode":"rule-safe-fallback","checks":["schema","length","source-attribution","no-html"]}},"tags":["行业动态","The Verge：AI"],"translations":{"zh-CN":{"title":"Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎，迈向与 AI 共同开发游戏的未来","summary":"Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI 共同创造游戏的未来”。Capcom 此前表示不会在游戏中使用 AI 生成素材，而是把 AI 用于提升开发效率，应对《生化危机》级别规模下简单任务也极耗时的挑战。","category":"行业动态","source":"The Verge","aggregationSource":"The Verge：AI","pageTitle":"Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎，迈向与 AI 共同开发游戏的未来 - Aioga AI资讯","description":"Capcom 在 Capcom Open Conference RE: 2026 上，程序员石田聪介绍 REX 项目展望，提出将 RE Engine 逐步改造成“AI 生成游戏引擎”，面向“与 AI 共同创造游戏的未来”。Capcom 此前表示不会在游戏中使用 AI 生成素材，而是把 AI 用于提升开发效率，应对《生化危机》级别规模下简单任务也极耗时的挑战。","url":"https://www.aioga.com/news/p04vv49kff4jotyhow3fwu9gr/","articleBody":["卡普空的《Pragmata》可能完全是关于人工智能的恐怖：https://www.polygon.com/capcom-pragmata-ai-preview-interview，但实际上工作室似乎并没有对这项技术持悲观态度：https://www.polygon.com/capcom-ai-re-engine-statement-2026/。在卡普空公开会议 RE: 2026 上，程序员石田聪举办了一场演讲：https://gamebiz.jp/news/433531，题目冗长：“REX 项目的前景与未来，为下一代进一步发展 RE 引擎。”在演讲中，他阐述了制作像生化危机这样规模的游戏时工作室面临的挑战，这些挑战会使即使是简单的任务也极其耗时。石田表示的解决方案是“将人工智能技术成功整合到开发工作流程中”。","卡普空此前表示，它不会在游戏中使用 AI 生成的素材：https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient，而是会专注于利用该技术提高开发效率。石田的评论似乎与此一致，但确实似乎为更广泛的使用留下了空间。根据 IGN 的翻译：https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai，他提出了一项计划，逐步将 RE 引擎慢慢转变为“AI 生成的游戏引擎”，并朝着“与 AI 共同创作游戏的未来”迈进。"]},"en":{"title":"Capcom plans to gradually transform RE Engine into an AI-powered generative engine, moving toward a future of developing games together with AI.","summary":"At Capcom Open Conference RE: 2026, programmer Satoshi Ishida introduced the outlook for the REX project, proposing to gradually transform RE Engine into an “AI-generated game engine” aimed at “a future of creating games together with AI.” Capcom previously stated that it would not use AI-generated assets in games, but would use AI to improve development efficiency and address the challenge that even simple tasks can be extremely time-consuming at the scale of titles like Resident Evil.","category":"Industry","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom plans to gradually transform RE Engine into an AI-powered generative engine, moving toward a future of developing games together with AI. - Aioga AI News","description":"At Capcom Open Conference RE: 2026, programmer Satoshi Ishida introduced the outlook for the REX project, proposing to gradually transform RE Engine into an “AI-generated game engi...","url":"https://www.aioga.com/en/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:08:09.366Z"},"ja":{"title":"カプコンはRE Engineを段階的にAI生成エンジンへと改修し、AIと共同でゲームを開発する未来へ進む計画","summary":"カプコンは Capcom Open Conference RE: 2026 において、プログラマーの石田聡が REX プロジェクトの展望を紹介し、RE エンジンを段階的に「AI生成ゲームエンジン」に変えていき、「AIと共にゲームを作る未来」を目指すと述べました。カプコンはこれまで、ゲーム内で AI 生成素材を使用することはないとし、AI は開発効率の向上に用い、『バイオハザード』レベルの規模で単純な作業でも非常に時間がかかる課題に対応するために使うとしています。","category":"業界動向","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"カプコンはRE Engineを段階的にAI生成エンジンへと改修し、AIと共同でゲームを開発する未来へ進む計画 - Aioga AIニュース","description":"カプコンは Capcom Open Conference RE: 2026 において、プログラマーの石田聡が REX プロジェクトの展望を紹介し、RE エンジンを段階的に「AI生成ゲームエンジン」に変えていき、「AIと共にゲームを作る未来」を目指すと述べました。カプコンはこれまで、ゲーム内で AI 生成素材を使用することはないとし、AI は開発効率の向上に用...","url":"https://www.aioga.com/ja/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:09:18.715Z"},"ko":{"title":"캡콤은 RE Engine을 점진적으로 AI 생성 엔진으로 개편해 AI와 함께 게임을 개발하는 미래로 나아갈 계획이다.","summary":"Capcom은 Capcom Open Conference RE: 2026에서 프로그래머 이시다 사토시가 REX 프로젝트의 전망을 소개하며, RE Engine을 단계적으로 “AI 생성 게임 엔진”으로 개편해 “AI와 함께 게임을 창조하는 미래”를 지향하겠다고 밝혔다. Capcom은 앞서 게임에서 AI 생성 소재를 사용하지 않을 것이며, 개발 효율성을 높이고 《바이오하자드》급 규모에서 단순한 작업에도 막대한 시간이 소요되는 문제에 대응하는 데 AI를 활용하겠다고 밝힌 바 있다.","category":"업계 동향","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"캡콤은 RE Engine을 점진적으로 AI 생성 엔진으로 개편해 AI와 함께 게임을 개발하는 미래로 나아갈 계획이다. - Aioga AI 뉴스","description":"Capcom은 Capcom Open Conference RE: 2026에서 프로그래머 이시다 사토시가 REX 프로젝트의 전망을 소개하며, RE Engine을 단계적으로 “AI 생성 게임 엔진”으로 개편해 “AI와 함께 게임을 창조하는 미래”를 지향하겠다고 밝혔다. Capcom은 앞서 게임에서 AI 생성 소재를 사용하지 않...","url":"https://www.aioga.com/ko/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:08:57.065Z"},"es":{"title":"Capcom planea transformar gradualmente RE Engine en un motor de generación mediante IA, avanzando hacia un futuro en el que los videojuegos se desarrollen junto con la IA.","summary":"En Capcom Open Conference RE: 2026, el programador Satoshi Ishida presentó las perspectivas del proyecto REX y propuso transformar gradualmente RE Engine en un «motor de desarrollo de juegos generativo con IA», orientado a «un futuro en el que los juegos se creen junto con la IA». Capcom había declarado anteriormente que no utilizará materiales generados por IA en los juegos, sino que empleará la IA para mejorar la eficiencia del desarrollo y afrontar el desafío de que incluso las tareas sencillas requieren muchísimo tiempo a una escala del nivel de Resident Evil.","category":"Industria","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom planea transformar gradualmente RE Engine en un motor de generación mediante IA, avanzando hacia un futuro en el que los videojuegos se desarrollen junto con la IA. - Aioga Noticias de IA","description":"En Capcom Open Conference RE: 2026, el programador Satoshi Ishida presentó las perspectivas del proyecto REX y propuso transformar gradualmente RE Engine en un «motor de desarrollo...","url":"https://www.aioga.com/es/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:14:20.791Z"},"fr":{"title":"Capcom prévoit de transformer progressivement RE Engine en un moteur de génération par IA, ouvrant la voie à un avenir où les jeux seront développés conjointement avec l’IA.","summary":"Lors de la Capcom Open Conference RE: 2026, le programmeur Satoshi Ishida a présenté les perspectives du projet REX et proposé de transformer progressivement le RE Engine en un « moteur de jeu génératif par IA », tourné vers « un avenir où les jeux seront créés en collaboration avec l’IA ». Capcom avait précédemment déclaré qu’il n’utiliserait pas de contenu généré par IA dans ses jeux, mais qu’il emploierait l’IA pour améliorer l’efficacité du développement et relever le défi des tâches simples qui prennent énormément de temps dans des productions de l’ampleur de Resident Evil.","category":"Industrie","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom prévoit de transformer progressivement RE Engine en un moteur de génération par IA, ouvrant la voie à un avenir où les jeux seront développés conjointement avec l’IA. - Aioga Actualités IA","description":"Lors de la Capcom Open Conference RE: 2026, le programmeur Satoshi Ishida a présenté les perspectives du projet REX et proposé de transformer progressivement le RE Engine en un « m...","url":"https://www.aioga.com/fr/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:14:31.729Z"},"de":{"title":"Capcom plant, die RE Engine schrittweise zu einer Engine für KI-generierte Inhalte umzubauen und damit den Weg in eine Zukunft der gemeinsamen Spieleentwicklung mit KI einzuschlagen.","summary":"Bei der Capcom Open Conference RE: 2026 stellte der Programmierer Satoshi Ishida von Capcom die Perspektiven des REX-Projekts vor und schlug vor, die RE Engine schrittweise zu einer „KI-generierten Spiele-Engine“ umzubauen, mit Blick auf „eine Zukunft, in der Spiele gemeinsam mit KI erschaffen werden“. Capcom hatte zuvor erklärt, dass keine von KI generierten Inhalte in Spielen verwendet werden, sondern dass KI eingesetzt wird, um die Entwicklungseffizienz zu steigern und den Herausforderungen von einfachen Aufgaben auf dem Umfang von Spielen wie Resident Evil zu begegnen, die ebenfalls sehr zeitaufwendig sind.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom plant, die RE Engine schrittweise zu einer Engine für KI-generierte Inhalte umzubauen und damit den Weg in eine Zukunft der gemeinsamen Spieleentwicklung mit KI einzuschlagen. - Aioga KI-News","description":"Bei der Capcom Open Conference RE: 2026 stellte der Programmierer Satoshi Ishida von Capcom die Perspektiven des REX-Projekts vor und schlug vor, die RE Engine schrittweise zu eine...","url":"https://www.aioga.com/de/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:14:40.281Z"},"pt-BR":{"title":"A Capcom planeja transformar gradualmente a RE Engine em uma engine de geração por IA, avançando rumo a um futuro de desenvolvimento de jogos em conjunto com a IA.","summary":"Na Capcom Open Conference RE: 2026, o programador Satoshi Ishida apresentou a perspectiva do projeto REX, propondo transformar gradualmente a RE Engine em um \"motor de jogo gerado por IA\", visando um \"futuro de criação de jogos em conjunto com IA\". A Capcom havia declarado anteriormente que não usaria materiais gerados por IA nos jogos, mas sim utilizaria a IA para aumentar a eficiência do desenvolvimento, enfrentando o desafio de tarefas simples que também consomem muito tempo em escala comparável a Resident Evil.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"A Capcom planeja transformar gradualmente a RE Engine em uma engine de geração por IA, avançando rumo a um futuro de desenvolvimento de jogos em conjunto com a IA. - Aioga Notícias de IA","description":"Na Capcom Open Conference RE: 2026, o programador Satoshi Ishida apresentou a perspectiva do projeto REX, propondo transformar gradualmente a RE Engine em um \"motor de jogo gerado...","url":"https://www.aioga.com/pt-BR/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:20:22.881Z"},"ru":{"title":"Capcom планирует постепенно преобразовать RE Engine в движок генерации с помощью ИИ, двигаясь к будущему совместной разработки игр с ИИ","summary":"На Capcom Open Conference RE: 2026 программист Исида Сато представил перспективы проекта REX, предложив постепенно преобразовать RE Engine в «игровой движок с генерацией AI», ориентированный на «будущее создания игр совместно с AI». Ранее Capcom заявляла, что не будет использовать AI для генерации контента в играх, а будет применять AI для повышения эффективности разработки, справляясь с задачами, которые даже для проектов масштаба Resident Evil требуют много времени.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom планирует постепенно преобразовать RE Engine в движок генерации с помощью ИИ, двигаясь к будущему совместной разработки игр с ИИ - Aioga Новости ИИ","description":"На Capcom Open Conference RE: 2026 программист Исида Сато представил перспективы проекта REX, предложив постепенно преобразовать RE Engine в «игровой движок с генерацией AI», ориен...","url":"https://www.aioga.com/ru/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:20:22.368Z"},"ar":{"title":"تخطط شركة Capcom لتحويل محرك RE تدريجيًا إلى محرك يولّد بواسطة الذكاء الاصطناعي، والتوجه نحو مستقبل تطوير الألعاب بالشراكة مع الذكاء الاصطناعي","summary":"خلال مؤتمر Capcom Open Conference RE: 2026، قدّم المبرمج ساتوشي إيشيدا رؤية مشروع REX، مقترحًا تحويل RE Engine تدريجيًا إلى «محرك ألعاب مُولَّد بالذكاء الاصطناعي»، استعدادًا لـ«مستقبل ابتكار الألعاب بالتعاون مع الذكاء الاصطناعي». وكانت Capcom قد صرّحت سابقًا بأنها لن تستخدم مواد مولَّدة بالذكاء الاصطناعي في الألعاب، بل ستستخدم الذكاء الاصطناعي لرفع كفاءة التطوير، ولمواجهة التحدي المتمثل في أن المهام البسيطة أيضًا تستغرق وقتًا طويلًا للغاية على نطاق أعمال بمستوى سلسلة Resident Evil.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"تخطط شركة Capcom لتحويل محرك RE تدريجيًا إلى محرك يولّد بواسطة الذكاء الاصطناعي، والتوجه نحو مستقبل تطوير الألعاب بالشراكة مع الذكاء الاصطناعي - Aioga أخبار الذكاء الاصطناعي","description":"خلال مؤتمر Capcom Open Conference RE: 2026، قدّم المبرمج ساتوشي إيشيدا رؤية مشروع REX، مقترحًا تحويل RE Engine تدريجيًا إلى «محرك ألعاب مُولَّد بالذكاء الاصطناعي»، استعدادًا لـ«مست...","url":"https://www.aioga.com/ar/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:20:09.394Z"},"hi":{"title":"Capcom ने RE Engine को धीरे-धीरे AI जनरेशन इंजन में बदलने की योजना बनाई है, ताकि AI के साथ मिलकर गेम विकसित करने के भविष्य की ओर बढ़ा जा सके।","summary":"Capcom ने Capcom Open Conference RE: 2026 में प्रोग्रामर इशिदा सतो की ओर से REX परियोजना की संभावनाओं को पेश किया, और RE Engine को धीरे-धीरे \"AI जनरेटेड गेम इंजन\" में बदलने का प्रस्ताव रखा, जिसका उद्देश्य \"AI के साथ मिलकर गेम बनाने के भविष्य\" की ओर अग्रसर होना है। Capcom ने इससे पहले कहा था कि वह गेम में AI जनरेटेड सामग्री का उपयोग नहीं करेगा, बल्कि AI का उपयोग विकास दक्षता बढ़ाने के लिए करेगा, और 'Resident Evil' स्तर की बड़े पैमाने की परियोजनाओं में साधारण कार्यों में लगने वाले अत्यधिक समय से निपटने के लिए करेगा।","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom ने RE Engine को धीरे-धीरे AI जनरेशन इंजन में बदलने की योजना बनाई है, ताकि AI के साथ मिलकर गेम विकसित करने के भविष्य की ओर बढ़ा जा सके। - Aioga AI समाचार","description":"Capcom ने Capcom Open Conference RE: 2026 में प्रोग्रामर इशिदा सतो की ओर से REX परियोजना की संभावनाओं को पेश किया, और RE Engine को धीरे-धीरे \"AI जनरेटेड गेम इंजन\" में बदलने का प्रस...","url":"https://www.aioga.com/hi/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:25:39.930Z"},"it":{"title":"Capcom prevede di trasformare gradualmente il RE Engine in un motore di generazione basato sull’AI, avanzando verso un futuro in cui i giochi saranno sviluppati insieme all’AI.","summary":"Durante la Capcom Open Conference RE: 2026, il programmatore Satoshi Ishida di Capcom ha illustrato le prospettive del progetto REX, proponendo di trasformare gradualmente RE Engine in un «motore di gioco generativo basato sull’IA», in vista di «un futuro in cui creare giochi insieme all’IA». In precedenza, Capcom aveva dichiarato che non avrebbe utilizzato materiali generati dall’IA nei giochi, ma che avrebbe impiegato l’IA per migliorare l’efficienza dello sviluppo e affrontare la sfida per cui, su una scala delle dimensioni di Resident Evil, anche le attività semplici richiedono moltissimo tempo.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom prevede di trasformare gradualmente il RE Engine in un motore di generazione basato sull’AI, avanzando verso un futuro in cui i giochi saranno sviluppati insieme all’AI. - Aioga Notizie IA","description":"Durante la Capcom Open Conference RE: 2026, il programmatore Satoshi Ishida di Capcom ha illustrato le prospettive del progetto REX, proponendo di trasformare gradualmente RE Engin...","url":"https://www.aioga.com/it/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:25:21.247Z"},"nl":{"title":"Capcom plant RE Engine geleidelijk om te vormen tot een engine voor AI-generatie, en zo toe te werken naar een toekomst waarin games samen met AI worden ontwikkeld.","summary":"Tijdens de Capcom Open Conference RE: 2026 introduceerde programmeur Satoshi Ishida van Capcom het vooruitzicht van het REX-project en stelde hij voor om de RE Engine geleidelijk om te vormen tot een 'AI-gegenereerde game-engine', gericht op een 'toekomst waarin games samen met AI worden gecreëerd'. Capcom heeft eerder aangegeven dat ze geen AI-gegenereerd materiaal in hun games zullen gebruiken, maar AI zullen inzetten om de ontwikkelings efficiëntie te verhogen en de uitdagingen aan te gaan van eenvoudige taken die, zelfs op het niveau van Resident Evil, zeer tijdrovend zijn.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom plant RE Engine geleidelijk om te vormen tot een engine voor AI-generatie, en zo toe te werken naar een toekomst waarin games samen met AI worden ontwikkeld. - Aioga AI-nieuws","description":"Tijdens de Capcom Open Conference RE: 2026 introduceerde programmeur Satoshi Ishida van Capcom het vooruitzicht van het REX-project en stelde hij voor om de RE Engine geleidelijk o...","url":"https://www.aioga.com/nl/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:25:53.964Z"},"tr":{"title":"Capcom, RE Engine’i kademeli olarak yapay zekâ üretim motoruna dönüştürmeyi planlıyor ve yapay zekâ ile birlikte oyun geliştirme geleceğine doğru ilerliyor.","summary":"Capcom, Capcom Açık Konferansı RE: 2026'da, programcı Ishida Satoshi REX projesinin vizyonunu tanıttı ve RE Engine'i kademeli olarak \"AI tarafından oluşturulan oyun motoru\" haline getirmeyi ve \"AI ile birlikte oyun yaratma geleceğine\" yönelik geliştirmeyi önerdi. Capcom daha önce oyunlarda AI tarafından üretilmiş içerik kullanmayacağını, bunun yerine AI'yi geliştirme verimliliğini artırmak ve Resident Evil seviyesindeki ölçeklerde bile basit görevlerin çok zaman alıcı olma zorluklarıyla başa çıkmak için kullanacağını belirtmişti.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom, RE Engine’i kademeli olarak yapay zekâ üretim motoruna dönüştürmeyi planlıyor ve yapay zekâ ile birlikte oyun geliştirme geleceğine doğru ilerliyor. - Aioga AI Haberleri","description":"Capcom, Capcom Açık Konferansı RE: 2026'da, programcı Ishida Satoshi REX projesinin vizyonunu tanıttı ve RE Engine'i kademeli olarak \"AI tarafından oluşturulan oyun motoru\" haline...","url":"https://www.aioga.com/tr/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:31:15.577Z"},"vi":{"title":"Capcom lên kế hoạch từng bước cải tiến RE Engine thành một công cụ tạo sinh bằng AI, hướng tới tương lai cùng AI phát triển game.","summary":"Tại Hội nghị Mở Capcom RE: 2026, lập trình viên Ishida Satoshi đã giới thiệu triển vọng của dự án REX, đề xuất từng bước biến RE Engine thành \"động cơ trò chơi do AI tạo ra\", hướng tới \"tương lai cùng AI sáng tạo trò chơi\". Trước đây, Capcom cho biết sẽ không sử dụng tài liệu do AI tạo ra trong trò chơi, mà chỉ dùng AI để nâng cao hiệu quả phát triển, đối phó với những nhiệm vụ đơn giản nhưng cực kỳ tốn thời gian ở quy mô tương đương với Resident Evil.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom lên kế hoạch từng bước cải tiến RE Engine thành một công cụ tạo sinh bằng AI, hướng tới tương lai cùng AI phát triển game. - Tin tức AI Aioga","description":"Tại Hội nghị Mở Capcom RE: 2026, lập trình viên Ishida Satoshi đã giới thiệu triển vọng của dự án REX, đề xuất từng bước biến RE Engine thành \"động cơ trò chơi do AI tạo ra\", hướng...","url":"https://www.aioga.com/vi/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:31:01.107Z"},"id":{"title":"Capcom berencana secara bertahap mengubah RE Engine menjadi mesin generatif AI, menuju masa depan pengembangan game bersama AI.","summary":"Dalam Capcom Open Conference RE: 2026, programmer Satoshi Ishida memperkenalkan prospek proyek REX dan mengusulkan untuk secara bertahap mengubah RE Engine menjadi “mesin game generatif AI”, demi mewujudkan “masa depan menciptakan game bersama AI”. Capcom sebelumnya menyatakan bahwa mereka tidak akan menggunakan materi yang dihasilkan AI dalam game, melainkan memanfaatkan AI untuk meningkatkan efisiensi pengembangan serta menghadapi tantangan bahwa bahkan tugas-tugas sederhana dalam skala seperti 《生化危机》 dapat sangat menyita waktu.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom berencana secara bertahap mengubah RE Engine menjadi mesin generatif AI, menuju masa depan pengembangan game bersama AI. - Berita AI Aioga","description":"Dalam Capcom Open Conference RE: 2026, programmer Satoshi Ishida memperkenalkan prospek proyek REX dan mengusulkan untuk secara bertahap mengubah RE Engine menjadi “mesin game gene...","url":"https://www.aioga.com/id/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:31:01.316Z"},"th":{"title":"Capcom วางแผนปรับปรุง RE Engine ให้กลายเป็นเอนจินสร้างสรรค์ด้วย AI ทีละขั้น เพื่อก้าวสู่อนาคตของการพัฒนาเกมร่วมกับ AI","summary":"ในงาน Capcom Open Conference RE: 2026 นักโปรแกรมเมอร์ Ishida Satoshi ของ Capcom ได้นำเสนอแนวโน้มของโครงการ REX และเสนอที่จะปรับปรุง RE Engine ให้กลายเป็น 'เอนจินเกมที่สร้างโดย AI' ทีละขั้น เพื่อมุ่งสู่ 'อนาคตที่สร้างเกมร่วมกับ AI' Capcom เคยระบุมาก่อนว่าจะไม่ใช้สื่อที่สร้างโดย AI ในเกม แต่จะใช้ AI เพื่อเพิ่มประสิทธิภาพในการพัฒนา เพื่อตอบสนองต่อความท้าทายที่แม้งานง่ายก็ใช้เวลามากในเกมระดับ Resident Evil","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom วางแผนปรับปรุง RE Engine ให้กลายเป็นเอนจินสร้างสรรค์ด้วย AI ทีละขั้น เพื่อก้าวสู่อนาคตของการพัฒนาเกมร่วมกับ AI - ข่าว AI Aioga","description":"ในงาน Capcom Open Conference RE: 2026 นักโปรแกรมเมอร์ Ishida Satoshi ของ Capcom ได้นำเสนอแนวโน้มของโครงการ REX และเสนอที่จะปรับปรุง RE Engine ให้กลายเป็น 'เอนจินเกมที่สร้างโดย AI'...","url":"https://www.aioga.com/th/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:36:41.989Z"},"pl":{"title":"Capcom planuje stopniowo przekształcić RE Engine w silnik generowania treści przez AI, zmierzając ku przyszłości wspólnego tworzenia gier z AI.","summary":"Podczas Capcom Open Conference RE: 2026 programista Satoshi Ishida przedstawił perspektywy projektu REX i zaproponował stopniowe przekształcenie RE Engine w „silnik gier generowanych przez AI”, z myślą o „przyszłości wspólnego tworzenia gier z AI”. Capcom wcześniej informowało, że nie będzie wykorzystywać materiałów generowanych przez AI w grach, lecz użyje AI do zwiększenia wydajności procesu deweloperskiego i sprostania wyzwaniu, jakim jest niezwykle czasochłonne wykonywanie nawet prostych zadań przy skali produkcji porównywalnej z serią Resident Evil.","category":"行业动态","source":"The Verge：AI","aggregationSource":"The Verge：AI","pageTitle":"Capcom planuje stopniowo przekształcić RE Engine w silnik generowania treści przez AI, zmierzając ku przyszłości wspólnego tworzenia gier z AI. - Aioga Wiadomości AI","description":"Podczas Capcom Open Conference RE: 2026 programista Satoshi Ishida przedstawił perspektywy projektu REX i zaproponował stopniowe przekształcenie RE Engine w „silnik gier generowany...","url":"https://www.aioga.com/pl/news/p04vv49kff4jotyhow3fwu9gr/","contentTranslated":true,"translationStatus":"translated","translationRetryAt":"","translationError":"","sourceHash":"d59af82656ed4632","translatedAt":"2026-10-03T18:36:11.452Z"}},"evidenceTier":"verified-news","reviewStatus":"automated-ingest","indexable":true,"editorialCover":""}}