游戏产业——用最轻描淡写的语言来说——正处于一个有趣的阶段。虽然从表面上看,视频游戏依然利润丰厚:https://www.pcgamer.com/gaming-industry/the-videogame-market-is-as-big-as-ever-with-pc-leading-growth-global-games-revenue-surpassed-the-usd200-billion-mark-in-2025/,但我们经历了连续几年的残酷裁员和工作室关闭:https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/,以及生成式 AI 的出现(以及随后愚蠢地坚称它是未来)带来的各种连锁影响。数十亿美元的支出:https://www.pcgamer.com/software/ai/microsoft-plans-on-investing-usd80-000-000-000-in-ai-this-year-with-no-sign-of-the-machine-learning-spending-spree-stalling-just-yet/,飞涨的硬件价格,所有这一切。
再次强调:https://www.pcgamer.com/games/sim/dwarf-fortress-creator-is-so-tired-of-hearing-about-ai-press-a-button-and-it-writes-a-really-sh-tty-wrong-essay-about-something-and-they-still-take-your-job/,这让《矮人要塞》的创作者 Tarn Adams 感到疲惫,他在 2026 年科隆游戏展期间接受了 PC Gamer 的 Joshua Wolens 的采访:https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/:“他们试图让一个 CEO 按下一个按钮就能做出游戏,然后其他人不需要工作也能 somehow 购买它。所以我觉得这不可能持续下去,我觉得最终会发生爆发和清算,然后 [循环往复],除非人们采取其他行动。”
Adams 表示,受影响的不仅仅是游戏行业:“我是说,我认识的每个人,他们的老板都在慢慢变得精神错乱,对吧?他们就像,‘嗯,但你在提交时用了 AI 吗?’然后他们就像,‘哦,好吧,我对这个人不满意,你知道的。我们可能会让机器做这份工作。’”
“这让我想起某首该死的 Dead Kennedys 的歌或者什么的。这就是老一套。我是说,他们把我爸从污水处理厂裁掉了,因为他们不理解他的工作是什么,他是那里的计算机人员,然后他们也没有公司了,所以这就是同样的烂事。”
哈维的游戏历史始于他12岁时第一次向父母请求购买《魔兽世界》订阅,尽管自那以后,他就被《最终幻想14》的脑洞所困扰,并且对格拉哈·蒂亚有着巨大的迷恋。他最初作为自由撰稿人开始写作,为Techradar、The Escapist、Dicebreaker、The Gamer、Into the Spine——当然还有PC Gamer等网站撰稿。他会对任何看起来有趣的东西投入兴趣,尽管他对角色扮演游戏、魂类游戏、Roguelike、卡牌构建游戏、MMO和奇特的独立游戏情有独钟。他在离线时间也会玩大量的桌上角色扮演游戏。不要问他最喜欢的系统是什么,因为他喜欢的太多了。
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The game industry is—to use the lightest possible language—in an interesting spot. While videogames are as profitable as ever on paper:https://www.pcgamer.com/gaming-industry/the-videogame-market-is-as-big-as-ever-with-pc-leading-growth-global-games-revenue-surpassed-the-usd200-billion-mark-in-2025/, we've had a few consecutive years of brutal layoffs and studio closures:https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/, as well as all of the knock-on impacts that the advent of generative AI (and the subsequent and boneheaded insistence that it's the future) has had. Billions in spending:https://www.pcgamer.com/software/ai/microsoft-plans-on-investing-usd80-000-000-000-in-ai-this-year-with-no-sign-of-the-machine-learning-spending-spree-stalling-just-yet/, skyrocketing hardware prices, the whole kit and caboodle.
Which, once more:https://www.pcgamer.com/games/sim/dwarf-fortress-creator-is-so-tired-of-hearing-about-ai-press-a-button-and-it-writes-a-really-sh-tty-wrong-essay-about-something-and-they-still-take-your-job/, has exhausted Dwarf Fortress' creator Tarn Adams, who spoke to PC Gamer's Joshua Wolens during Gamescom 2026:https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/: "They're trying to have a CEO press a button that makes a game, and then everyone else somehow buys it without a job. So I don't see that going anywhere sustainable, and I feel like there will simply be a pop and a reckoning and then [it's on repeat] unless people do something else."
Adams says it's not just games that've been suffering, either: "I mean, everyone I know, their bosses are slowly getting psychosis, right? They're just like, 'Yeah, but did you use AI on your commits?' And they're like, 'Oh well, I'm not happy with this guy,' you know. 'We'll probably have machines do the job'.
"It just reminds me of like a fucking Dead Kennedys song or something. It's just the same old shit. I mean, they laid off my dad from the sewage treatment plant because they didn't understand what his job was, and he was the computer guy there, and then they don't have a company anymore, so it's like it's the same shit."
He's not exactly wrong—it's not as if the current industry problems are unprecedented, or came out of nowhere. Since the advent of modern capitalism (and likely a long while before that), those in charge have often misunderstood, underestimated, or dismissed the hard work that goes into labour they don't understand.
It's become particularly nasty with generative AI, however, because now said CEOs can still see an end result that mimics the thing they don't understand—and are able to self-delude themselves into thinking it's replicable at scale, or that it's even producing the same quality as the product they've actually been selling.
After all, if actual studies are being done into AI-induced psychosis:https://www.pcgamer.com/software/ai/grok-4-1-instructed-the-user-to-drive-an-iron-nail-through-the-mirror-while-reciting-psalm-91-backward-in-latest-ai-psychosis-study/ that's impacting us serfs, there's nothing to say the executive suite is immune, either. Especially given that a lot of them don't even understand:https://www.pcgamer.com/software/ai/microsofts-head-of-ai-doesnt-understand-why-people-dont-like-ai-and-i-dont-understand-why-he-doesnt-understand-because-its-pretty-obvious/ why others are put off.
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"It's been going on forever. That was before AI—or this form of AI," Adams says, before lamenting: "They took the letters from me! I have to talk about dwarf behavior now. I can't even talk about dwarf AI. It doesn't exist. It's dwarf behavior , and they misbehave sometimes."
2026 games :https://www.pcgamer.com/games/new-pc-games-2026/: All the upcoming games Best PC games :https://www.pcgamer.com/best-pc-games/: Our all-time favorites Free PC games :https://www.pcgamer.com/best-free-pc-games/: Freebie fest Best FPS games :https://www.pcgamer.com/best-fps-games/: Finest gunplay Best RPGs :https://www.pcgamer.com/best-rpgs-of-all-time/: Grand adventures Best co-op games :https://www.pcgamer.com/the-best-co-op-games/: Better together
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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情报判断
Aioga 编辑摘要
《矮人要塞》创作者 Tarn Adams 在 Gamescom 2026 期间接受 PC Gamer 采访时表示,游戏行业正受生成式 AI、连续裁员和工作室关闭等问题影响。他批评部分管理层设想通过按键让 AI 制作游戏,并认为这种设想不可持续。
背景分析
PC Gamer 摘录称,电子游戏市场在纸面上仍具盈利表现,但行业已连续多年出现严厉裁员和工作室关闭。报道还提到,生成式 AI 的出现及其被视为未来的主张,引发了大量投入和硬件价格上涨等连带讨论。
Aioga 观点
Aioga 判断:Adams 的发言主要呈现从业者对管理层理解劳动、采用生成式 AI 方式及裁员问题的强烈担忧。这些判断属于受访者观点,不能单独证明整个游戏行业或所有管理层均持有相同想法。
影响与后续
可能影响:围绕生成式 AI 的讨论或将继续与招聘、裁员、工作流程和产品质量争议交织。现有材料不足以证明 AI 已直接造成某项具体行业结果,因此需要区分受访者批评、报道评论与可独立验证的事实。 后续观察:应关注游戏公司后续公开的用工调整、AI 使用政策和项目制作安排,以及是否出现可验证的数据或案例,说明生成式 AI 与裁员、工作室关闭或产品表现之间存在何种具体关系。