Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎,迈向与 AI 共同开发游戏的未来
The Verge:AIAioga 编辑团队2026-10-03T16:49:10.000Z热度 58
Capcom 在 Capcom Open Conference RE: 2026 上,程序员石田聪介绍 REX 项目展望,提出将 RE Engine 逐步改造成“AI 生成游戏...
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Capcom 在 Capcom Open Conference RE: 2026 上,程序员石田聪介绍 REX 项目展望,提出将 RE Engine 逐步改造成“AI 生成游戏引擎”,面向“与 AI
共同创造游戏的未来”。 Capcom 此前表示不会在游戏中使用 AI 生成素材,而是把 AI 用于提升开发效率,应对《生化危机》级别规模下简单任务也极耗时的挑战。
中文正文 · AI 翻译
卡普空的《Pragmata》可能完全是关于人工智能的恐怖:https://www.polygon.com/capcom-pragmata-ai-preview-interview,但实际上工作室似乎并没有对这项技术持悲观态度:https://www.polygon.com/capcom-ai-re-engine-statement-2026/。在卡普空公开会议 RE: 2026 上,程序员石田聪举办了一场演讲:https://gamebiz.jp/news/433531,题目冗长:“REX 项目的前景与未来,为下一代进一步发展 RE 引擎。”在演讲中,他阐述了制作像生化危机这样规模的游戏时工作室面临的挑战,这些挑战会使即使是简单的任务也极其耗时。石田表示的解决方案是“将人工智能技术成功整合到开发工作流程中”。
卡普空此前表示,它不会在游戏中使用 AI 生成的素材:https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient,而是会专注于利用该技术提高开发效率。石田的评论似乎与此一致,但确实似乎为更广泛的使用留下了空间。根据 IGN 的翻译:https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai,他提出了一项计划,逐步将 RE 引擎慢慢转变为“AI 生成的游戏引擎”,并朝着“与 AI 共同创作游戏的未来”迈进。
Capcom’s Pragmata might be all about the horrors of AI:/games/894610/capcom-pragmata-ai-preview-interview, but in practice the studio doesn’t seem so down on the tech:https://www.polygon.com/capcom-ai-re-engine-statement-2026/. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation:https://gamebiz.jp/news/433531 with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”
Capcom has said previously that it will not use AI-generated assets:https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s:https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai translation.
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Aioga 编辑摘要
Aioga 编辑摘要:Capcom 在 Capcom Open Conference RE: 2026 上,程序员石田聪介绍 REX 项目展望,提出将 RE Engine 逐步改造成“AI 生成游戏引擎”,面向“与 AI Aioga 将其归入「行业动态」方向,重点关注它对真实使用和行业竞争的影响。